Live

Players online

How many people are playing GOALS right now, and how that number moves through the day. Read straight from the game every ten minutes.

1,329
online now
Working out what’s normal at this hour — about 10 hours to go
Last reading Thu, Aug 13, 10:20 AM
24h peak
Collecting
12 hours to go
24h low
Collecting
12 hours to go
24h average
Collecting
12 hours to go
All-time peak
Collecting
12 hours to go

Concurrent players

every reading
Online now
1,329
Thu, Aug 13, 10:20 AM
Busier than
59%
of 75 readings

Where they play

split as of Thu, Aug 13, 10:20 AM
Steam
29.5%
392 players
Epic & console
70.5%
937 players

When people play

averages over the last 24 hours · your local time
Still collecting

This unlocks at 24 hours of readings — about 12 hours to go.

Per patch average

all readings, not the selected window

Each bar averages every reading from that patch going live until the next one did, so it carries whatever else happened in that span — a weekend, an event, a sale — and not only the patch notes. Dashed bars were already released when we started recording, so they cover part of their run rather than all of it.

The game's own count of everyone online worldwide, read from the GOALS API every ten minutes and stored here — so the history builds up from the day we started rather than being back-filled. Recording since Aug 12, 2026.

Steam is the only storefront GOALS ships on that publishes a live player count, so its figure is measured and the rest is the remainder — Epic, PlayStation and Xbox together, with no way to tell them apart. The Mac build ships through Steam, so it sits on the Steam side. Steam has averaged 34.8% over the last 24 hours.

Clock times here — the chart axis, the hour-of-day averages and the last-reading stamp — are shown in your local timezone, taken from your device. Readings themselves are captured on a fixed ten-minute UTC schedule, and the day-of-week split above uses UTC days.